

If you open up the cartridge, you’ll notice a small electrolytic capacitor on the PCB. That said, I still have a lot of fun playing older games and working on developing new ones for it.Īs for cartridges not working, one of the most common causes for this problem is old capacitors in on the cartridge itself. Yeah, I think I’ve spent more in recent years on modifications and upgrades on my Mega Drive than what it actually cost new in 1995! :p The best part of the franchise just hasn’t aged as well as Mario has for both 2D and 3D. I don’t know how you’d make a new game that would get me excited though without very significant reinvention. I still love the old games because I know the levels and the sound, music and gameplay all remind me of my childhood. Very few people want to do that anymore! Most people don’t want to run out of lives 2 hours into a game and have to start again and nobody wants to die because they launched themselves into an abyss 3 screens to the right long before they ever knew where they would land. While Mario games allow you to consider and approach platforming sections methodically, in Sonic you spend all the best bits of the game (going fast) having no f*cking idea where you’re about to land unless you’ve played and memorised the game in it’s entirety through repeated failure. It’s also a game that to get the most out of REALLY required multiple attempts and getting to know a level intricately. Sonic was a technical marvel and a fun, fluid platformer that was “cool” in every sense. I think the reason we haven’t seen a great 2D/2.5D Sonic game in the past 20-odd years is actually because the whole Sonic concept is really a flawed one… something that’s more obvious today than it ever has been.
